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ValidationResults

Results from building rule validation tests.

message: String

Success or failure message.

rule_results: Dictionary[PlacementRule, RuleResult] = {}

Individual rule results

func _init( p_is_successful: bool, p_message: String, p_rule_results: Dictionary[PlacementRule, RuleResult] )

Setup/configuration errors (developer problems) Fix these issues for your game

Constructor for creating validation results.

p_is_successful: bool - Whether validation passed

p_message: String - Success or failure message

p_rule_results: Dictionary[PlacementRule, Array] - Individual rule results including an array of issues for each rule prevent successful placement validation

func add_rule_result( p_placement_rule: PlacementRule, p_result: RuleResult ) -> void

Adds a rule result for a specific placement rule.

func get_issues( ) -> Array[String]
func add_error( p_error: String ) -> void

Adds a configuration/setup error This should be reported to the developer appropriately

func is_successful( ) -> bool

Checks that there were no validation issues with the placement of the object

func has_failing_rules( ) -> bool

Whether the validation had any failing placement rules

func has_errors( ) -> bool

Whether the validation had any development configuration or setup errors These should be reported to the developer

func get_successful_rules( ) -> Array[PlacementRule]

Gets the successful rules

func get_failing_rules( ) -> Array[PlacementRule]

Gets the failing rules

func get_errors( ) -> Array[String]

Gets the configuration/setup errors in a duplicated array

func get_failing_rule_results( ) -> Dictionary[PlacementRule, Array]

Gets the failing rules and their issues Array[String]

func get_summary_string( ) -> String

Generates a concise summary string of the validation results.

addons/grid_building/placement/placement_rules/validation_results.gd


This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.