PlaceableSelectionLogic
Summary
Section titled “Summary”Shared logic for placeable selection style UIs (grid or sequence list variants) Provides dependency resolution, mode visibility toggling, validation helpers.
Signals
Section titled “Signals”signal valid_changed( is_valid: bool )
Methods
Section titled “Methods”func resolve_gb_dependencies( p_container: GBCompositionContainer ) -> bool
Sources injectable dependencies from the p_container so that this GBInjectable can operate at runtime
func get_runtime_issues( ) -> Array[String]
Validates the injection depenendicies of this GBInjectable
func set_mode_state( p_mode_state: ModeState ) -> void
func get_building_system( ) -> BuildingSystem
func validate_basic( ) -> Array[String]
func handle_mode_changed( p_mode: GBEnums.Mode, ui_root: Control ) -> void
func _on_building_system_changed( p_system: BuildingSystem ) -> void
Source
Section titled “Source”addons/grid_building/ui/placeable/shared/placeable_selection_logic.gd
This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.