ManipulationState
Summary
Section titled “Summary”The manipulation state holds reference to the object being manipulated and its temporary manipulated copy. It also is the source of signals regarding object manipulation like when moving or demolishing an object is started, canceled, or stopped.
Signals
Section titled “Signals”signal data_changed( manipulation: ManipulationData )
The manipulation state holds reference to the object being manipulated and its temporary manipulated copy. It also is the source of signals regarding object manipulation like when moving or demolishing an object is started, canceled, or stopped.
Emitted when the active manipulation on an object changes Null means there is no manipulation currently active on the state.
signal active_manipulatable_changed( active: Manipulatable )
The manipulatable that is being hovered over
signal active_target_node_changed( active: Node )
Signal for when the currently active target node changes
signal parent_changed( parent: ManipulationParent )
When the node for performing transform adjustments to (rotate, flip, etc) during a manipulation changes
signal started( data: ManipulationData )
Emitted when a manipulation action is started
signal confirmed( data: ManipulationData )
Emitted when a manipulation action is confirmed
signal finished( data: ManipulationData )
Emitted when a manipulation action is finished
signal canceled( data: ManipulationData )
Emitted when a manipulation action is canceled
signal failed( data: ManipulationData )
Emitted when a manipulation action fails
Properties
Section titled “Properties”data: ManipulationData:
Data of the active manipulation
active_manipulatable: Manipulatable:
The current targeted (hovered, etc) manipulatable component, if any
active_target_node: Node:
Internal backing field for active_target_node property
Compatibility alias required by older tests referencing ‘current_target’. Accepts either a Manipulatable directly or a Node/Node2D whose descendant has a Manipulatable.
parent: ManipulationParent:
Node which is actually manipulated to effect all children including the active target node and any other nodes that need to move to be updated with the base The ManipulationParent node responsible for coordinating transforms during manipulation. Enforces ManipulationParent class to ensure proper transform coordination methods are available. This ensures indicators rotate/flip with manipulated objects via transform inheritance.
Methods
Section titled “Methods”func _init( p_owner_context: GBOwnerContext ) -> void
func get_manipulator( ) -> GBOwner
Gets the active manipulator from the _owner_context GBOwnerContext.
func set_targeted( p_node: Node ) -> void
Sets the target node. Either takes a regular node or a manipulatable. Will set both the active_target_node and the active_manipulatable if possible
func is_targeted_movable( ) -> bool
Checks if the currently targeted manipulatable is movable.
return
: bool - True if targeted object can be moved, false otherwisefunc validate_setup( ) -> bool
Checks if the state is ready for manipulation.
func _on_data_status_changed( p_status: GBEnums.Status )
Private handler for status changes in manipulation data. Emits specific signals for each status so other nodes like UI can respond.
p_status
: GBEnums.Status - New status of the manipulation datafunc get_editor_issues( ) -> Array[String]
Returns an array of editor-time validation issues for this resource
func get_runtime_issues( ) -> Array[String]
Returns an array of runtime validation issues for this resource
Source
Section titled “Source”addons/grid_building/systems/manipulation/manipulation_state.gd
This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.