IndicatorVisualSettings
Summary
Section titled “Summary”Visual settings for TileCheckIndicator display.
Properties
Section titled “Properties”texture: Texture2D
Texture for validation failure display.
modulate: Color = Color.WHITE
Color adjustment for the fail texture.
Methods
Section titled “Methods”static func get_valid_default( ) -> IndicatorVisualSettings
Returns a fresh IndicatorVisualSettings configured for a “valid” state
static func get_invalid_default( ) -> IndicatorVisualSettings
:::note[Note] If a
RuleCheckIndicator
lacksvalid_settings
/invalid_settings
, safe default visuals are auto-initialized at runtime. Prefer assigning polished visuals on the scene template; defaults are fallbacks. :::Returns a fresh IndicatorVisualSettings configured for an “invalid” state
static func _create_default_texture( p_color: Color, p_size: int ) -> ImageTexture
Internal helper: create a small white ImageTexture used as a fallback texture
func get_editor_issues( ) -> Array[String]
Returns an array of issues found during editor validation
func get_runtime_issues( ) -> Array[String]
Returns an array of issues found during runtime validation
Source
Section titled “Source”addons/grid_building/placement/rule_check_indicator/indicator_visual_settings.gd
This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.