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GBInjectorSystem

Dependency injection system for the Grid Building Plugin.

This system automatically handles: 1. Dependency Injection: Wires the GBCompositionContainer into all nodes that implement resolve_gb_dependencies(p_config: GBCompositionContainer) 2. Automatic Validation: Validates the complete setup after injection and reports any configuration issues via the container’s logger

No manual validation calls are required - the injector handles everything automatically after dependency injection is complete.

The injector operates on a scoped portion of the scene tree (or the whole tree when no injection_roots are provided). It does not own the composition container — it holds a reference to one and performs injection and validation.

Setup Requirements:

  • Assign a GBCompositionContainer resource to this injector - Ensure GBLevelContext and GBOwner are properly configured before the injector runs (usually in _ready() methods) - The injector will automatically validate after injection and log any issues

Usage Example:

# In your scene node:
func resolve_gb_dependencies(p_config: GBCompositionContainer) -> void:
_composition_container = p_config
_logger = p_config.get_logger()
# No validation call needed - injector handles it automatically

Nodes that implement resolve_gb_dependencies(p_config: GBCompositionContainer) will be injected automatically by this system.[/i]

signal initial_injection_completed( )

Emits when the initial scene injection is completed

signal node_injected( node: Node )

Emit whenever a node is injected

composition_container: GBCompositionContainer

Container services as the single source of truth for settings within it’s scope for systems and other nodes concerned with grid building operations.

Dependencies are injected out of this container by the GBInjectorSystem

injection_roots: Array[Node] = []

Debug settings for logging and warnings. :::note[Note] runtime validation is intentionally NOT auto-run on _ready() because other game-level dependencies (GB level context, GBOwner, etc.) may not be fully settled. Call run_validation() from your world/initializer script after those dependencies are created and injected. :::

Root nodes for injection. These nodes and any children node added will be injected by the GBInjectorSystem. Use this for scoping injection. If left empty, all nodes in the scene tree will be injected.

func _init( p_composition_container: GBCompositionContainer )
func _ready( )
func _initialize( )
func get_injection_roots( ) -> Array[Node]

Gets the scoped root nodes for injection

func validate_runtime( ) -> bool

Validates the runtime level setup for the grid building system.

Notes: - The authoritative validation is performed by composition_container.get_runtime_issues(); this method aggregates container-level issues and any injector-specific checks. - This function does NOT auto-run during _ready(); call run_validation() or call into the container from host code after the composition container has been injected and GBLevelContext / GBOwner are available.

func run_validation( ) -> bool

Public helper: run validation and return boolean result. Logs issues using the container logger. Public helper: run validation and return boolean result. Logs issues using the container logger. Prefer calling composition_container.get_runtime_issues() directly from host scripts when you want to inspect the issue list without logging side-effects.

func get_editor_issues( ) -> Array[String]
func get_runtime_issues( ) -> Array[String]
func _inject_existing( p_node: Node ) -> void
func _on_node_added_to_scope( p_scope: Node, p_node: Node ) -> void

Handler for new nodes added to the injection scope. p_scope: The scope node to which the new child belongs. p_node: The newly added child node.

static func create_with_injection( p_parent: Node, container: GBCompositionContainer ) -> GBInjectorSystem

Creates a GBInjectorSystem with dependency injection from container.

func resolve_gb_dependencies( p_config: GBCompositionContainer ) -> void

Default resolve hook used by the injector when injecting this system into the scene. Host projects may implement their own resolve_gb_dependencies on world or player scripts to capture the container pointer and to run validation. The default implementation here only captures a logger and prints a small diagnostic.

func inject_node( p_node: Node ) -> bool

Injects dependencies into a single node (not recursive). Also connects signals to monitor future children and node exiting.

func inject_recursive( p_node: Node ) -> void

Injects dependencies into the node and all its children recursively. Used only on startup to cover existing tree nodes.

func set_injection_meta( p_node: Node ) -> void

Sets the meta data on the object following a successful injection.

func remove_injection_meta( p_node: Node ) -> void

Removes the injection meta data from the object.

func _on_child_entered_tree( p_node: Node ) -> void

Handler for new nodes entering the tree at runtime. Injects only the single node; child nodes will trigger their own injections.

func _on_node_exiting_tree( p_node: Node ) -> void

Handler for node exiting tree to clean up signal connections

func _connect_child_entered_tree( p_node: Node ) -> void

Cleanup injected metadata

Private helper: Connect child_entered_tree signal if not already connected.

func _disconnect_child_entered_tree( p_node: Node ) -> void

Private helper: Disconnect child_entered_tree signal if connected.

func _connect_tree_exiting( p_node: Node ) -> void

Private helper: Connect tree_exiting signal if not already connected.

func _disconnect_tree_exiting( p_node: Node ) -> void

Private helper: Disconnect tree_exiting signal if connected.

func _connect_scene_tree_node_added( ) -> void
func _on_scene_tree_node_added( p_node: Node ) -> void
func _validate_after_injection( ) -> void

Automatically validates the Grid Building setup after injection completes. This is called deferred after initial_injection_completed to ensure all nodes are properly injected and GBLevelContext/GBOwner are configured.

func _report_warning( message: String ) -> void

Private helper: Report warnings through direct print or push_warning.

addons/grid_building/systems/injection/gb_injector_system.gd


This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.