GBActions
Summary
Section titled “Summary”Input action name definitions for plugin systems and UI.
Properties
Section titled “Properties”off_mode: StringName = &“off_mode”
Action to exit build mode.
info_mode: StringName = &“info_mode”
Action for entering info mode.
build_mode: StringName = &“build_mode”
Action for entering build mode.
moving_mode: StringName = &“moving_mode”
Action for entering move mode.
demolish_mode: StringName = &“demolish_mode”
Action to enter demolish mode.
confirm_build: StringName = &“confirm”
Confirm a build.
confirm_manipulation: StringName = &“confirm”
Action for confirming an action to be taken within manipulation mode. Grid building plugin. What the confirmation does is context sensitive whether building with a preview instance, moving an existing object, or demolishing an object already within the scene.
rotate_right: StringName = &“rotate_right”
The preview instance to the right when triggered.
rotate_left: StringName = &“rotate_left”
Names of actions that the building system will rotate the preview instance to the left when triggered.
flip_horizontal: StringName = &“flip_horizontal”
Actions that flip the preview instance horizontally during build mode.
flip_vertical: StringName = &“flip_vertical”
Actions that flip the preview instance vertically during build mode
positioner_up: StringName = &“positioner_up”
Movement actions when using keyboard input for positioner movement
positioner_down: StringName = &“positioner_down”
positioner_left: StringName = &“positioner_left”
positioner_right: StringName = &“positioner_right”
positioner_center: StringName = &“positioner_center”
Recenter the positioner to the viewport/camera center (snapped to tile)
Methods
Section titled “Methods”func validate_action( p_action_name: StringName ) -> Array[String]
func get_editor_issues( ) -> Array[String]
Make sure each action is set in the input map
func get_runtime_issues( ) -> Array[String]
Source
Section titled “Source”addons/grid_building/resources/actions/gb_actions.gd
This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.