ValidPlacementTileRuleSettings
Summary
Section titled “Summary”Settings resource for ValidPlacementTileRule message configuration. Provides customizable messages for tile placement validation scenarios.
Properties
Section titled “Properties”success_reason: String = “Valid placement”
Player-friendly reason shown when tile validation succeeds
failure_reason: String = “Invalid location”
Player-friendly reason shown when tile validation fails
no_indicators_reason: String = “No build area”
Player-friendly reason shown when no indicators are available
success_message: String = “All expected nearby tiles exist”
Success message for valid tiles.
failed_message: String = “Tiles in expected tile areas are missing”
Message to be passed along when the rule requirements were not met.
no_indicators_message: String = “No tile collision indicators to check for valid tile placement”
Message to output when there are no tile collision indicators to check against the rule.
Source
Section titled “Source”addons/grid_building/placement/placement_rules/resources/valid_placement_tile_rule_settings.gd
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Generated on 2025-09-07