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TargetingArea2D

Encapsulates Area2D-based targeting logic as a reusable component Unlike ShapeCast2D which only detects PhysicsBody2D nodes, Area2D can detect other Area2D nodes

debug_log_overlaps: bool = false

GB dependencies (typed)

Local debug flag: can be toggled per-instance in editor or by code

func _ready( ) -> void

Current target being tracked

func resolve_gb_dependencies( p_container: GBCompositionContainer ) -> void

Resolve Grid Building dependencies (logger, targeting state)

func _physics_process( _delta: float ) -> void

Physics process: continuously update targeting state based on Area2D overlaps

func update_target( ) -> void

Update the GridTargetingState.target based on current overlaps

func _on_area_entered( area: Area2D ) -> void

Called when an area enters overlap

func _on_area_exited( area: Area2D ) -> void

Called when an area exits overlap

addons/grid_building/systems/grid_targeting/grid_positioner/targeting_area_2d.gd


This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.