TargetHighlighter
Summary
Section titled “Summary”When a target node is set on the build state, marks it by colors based on the settings of its Manipulatable node (or lack thereof)
Properties
Section titled “Properties”mode_state: ModeState
targeting_state: GridTargetingState :
manipulation_state: ManipulationState :
highlight_settings: HighlightSettings
Holds color settings for how a highlighted target should be displayed in the game world
current_target: CanvasItem :
The currently highlighter target. When set to a new value, the old one’s modulate clears automatically
Methods
Section titled “Methods”resolve_gb_dependencies( p_container: GBCompositionContainer ) -> void
Resolves dependencies from the composition container. Sets up mode state, targeting state, manipulation state, and highlight settings.
p_container
: GBCompositionContainer - Container with system dependencies and settingsset_movable_display( p_target: CanvasItem, p_movable: bool ) -> Color
Sets a canvas item modulate to either the valid or invalid move color. Returns the new modulate color.
p_target
: CanvasItem - Target canvas item to set modulate color onp_movable
: bool - Whether the target is movable (valid) or not (invalid)set_demolish_display( p_target: CanvasItem, p_demolishable: bool ) -> Color
Sets a canvas item modulate to either the valid or invalid demolish color. Returns the new modulate color.
p_target
: CanvasItem - Target canvas item to set modulate color onp_demolishable
: bool - Whether the target is demolishable (valid) or not (invalid)set_build_preview_display( p_target: CanvasItem )
Setsthe color of a build preview to the preview color
set_info_display( p_target: CanvasItem )
set_actionable_colors( p_target: CanvasItem ) -> Color
Sets the target modulate to colors based on current mode actionability. Changes color based on whether the target can be affected by the current mode’s action.
p_target
: CanvasItem - Target canvas item to set actionable colors onshould_highlight( p_data: ManipulationData, p_target: CanvasItem ) -> bool
Checks if the highlighter should highlight the target based on manipulation data. Returns true if the target matches the manipulation data target.
p_data
: ManipulationData - Current manipulation data to compare againstp_target
: CanvasItem - Target canvas item to check for highlightingis_locked( ) -> bool
Returns true if the highlighter is locked by active manipulation state. A locked highlighter won’t respond to target changes until manipulation finishes.
get_runtime_issues( ) -> Array[String]
Validates that all required dependencies are properly set. Returns true if all dependencies are valid, false otherwise.
Source
Section titled “Source”addons/grid_building/components/target_highlighter.gd
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Generated on 2025-09-07