ManipulationSettings
Summary
Section titled “Summary”Settings concerning moving objects within the game world
Properties
Section titled “Properties”enable_demolish: bool
Allows objects which that have a Manipulatable component with demolish enabled to be removed by the demolish manipulation function
demolish_while_moving: bool
Whether an object that is selected for moving can be demolished while is it being moved in move mode
enable_rotate = true
Allows the building system to rotate objects left and right during build mode
enable_flip_horizontal = true
Allows the building system to flip objects horizontally during build mode
enable_flip_vertical = true
Allows the building system to flip objects vertically during build mode
reset_transform_on_manipulation = false
Whether the transform of the manipulation target object should be reset to Transform2D.IDENTITY when starting a manipulation
This may be most useful when moving RigidBody2Ds or other objects that rotate during gameplay to make placing to a new location clean as the original scene designates.
disable_layer_in_manipulation = false
Whether you want to disable a layer when a manipulation like a move starts until it is canceled or finished
move_suffix: String = ""
String to append to an object’s move copy node name to differentiate it from the original source object
Methods
Section titled “Methods”Source
Section titled “Source”addons/grid_building/systems/manipulation/manipulation_settings.gd
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Generated on 2025-09-07