HighlightSettings
Summary
Section titled “Summary”Settings for manipulating an object in the game world to indicate it as a valid, invalid target, etc
Properties
Section titled “Properties”build_preview_color: Color = Color(.6, .6, 1, 0.8)
Adjustment color for any preview sprites to indicate that the instance is a preview and not actually a interactable object in the game
info_hover_color: Color = Color(0.6, 0.7, 0.7, 0.85)
Color to highlight a hover target in info mode
move_valid_color = Color(.2, 1, 0.2, 1)
When move is possible
move_invalid_color = Color(1, 0.2, 0.2, 1)
When move is not possible
active_manipulation_color = Color(0.2, 0.2, 1.0, 0.7)
For objects being moved
demolish_valid_color = Color(.2, 1, 0.2, 1)
When demolishing is possible
demolish_invalid_color = Color(1, 0.2, 0.2, 1)
When demolishing is not possible
reset_color = Color.WHITE
Default reset modulate color
Methods
Section titled “Methods”get_editor_issues( ) -> Array[String]
Returns an array of issues found during editor validation
get_runtime_issues( ) -> Array[String]
Returns an array of issues found during runtime validation
Source
Section titled “Source”addons/grid_building/systems/grid_targeting/highlight_settings.gd
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Generated on 2025-09-07