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Grid Building Plugin v5.0.0

Welcome to the comprehensive documentation for Grid Building Plugin v5.0.0 - the latest stable release with major architectural improvements and enhanced features.

  • Complete Dependency Injection Integration with GBCompositionContainer
  • Unified Configuration System with GBConfig resource
  • Enhanced State Management with improved BuildingState lifecycle
  • Godot 4.4+ Optimizations leveraging typed data structures for better performance
  • Advanced Building System with comprehensive placement workflow
  • Sophisticated Grid Targeting with epsilon-filtered tile selection
  • Intelligent Placement Validation with multi-rule evaluation
  • Dynamic Indicator Management with real-time visual feedback
  • Validation Contract: validate() methods return bool (success/failure). Use get_runtime_issues() at runtime and get_editor_issues() in the editor to collect diagnostics, log via GBLogger, and consider validation successful only when no issues remain.
  • End-to-End Process Documentation with detailed workflow guides
  • Comprehensive API Reference with deep links across systems
  • Comprehensive Testing Framework with automated validation
  • Performance Monitoring and debugging tools
  • Site-wide Autolinking of CamelCase class names to internal API pages or Godot docs (code blocks and existing links are respected)

Browse the complete API reference for all classes:

  1. Installation Guide - Quick setup and installation
  2. Basic Usage - Core concepts and basic usage
  3. Configuration - Initial configuration
  4. First Building System - Your first building implementation

If you’re upgrading from an earlier version:

  • Issue tracker is private for this project. For support, use the private channel referenced in the repository README.

Version: 5.0.0 (Development)
Release Date: September 2025
Godot Compatibility: 4.4+ - Previous versions will not be compatible.