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Grid Building Plugin Documentation

Welcome to the official documentation for the Grid Building Plugin - a comprehensive Godot 4 plugin for creating grid-based building systems.

The latest stable release with major architectural improvements.

Grid Building Plugin is a powerful Godot 4 addon that provides:

  • Advanced Grid Systems - Flexible grid positioning and validation
  • Building Mechanics - Complete placement workflow from start to finish
  • Visual Feedback - Real-time indicators and validation feedback
  • Modular Architecture - Dependency injection and clean separation of concerns
  • Godot 4.4+ Support - Optimized for the latest Godot features
  • Grid Targeting System - Advanced grid positioning with epsilon filtering
  • Placement Validation - Multi-rule validation engine
  • Building State Management - Comprehensive session state handling
  • Indicator Management - Dynamic visual feedback system
  • Type-Safe API - Full GDScript type hints and documentation
  • Comprehensive Testing - Automated test suite with 100+ test cases
  • Performance Optimized - Efficient algorithms and memory management
  • Extensively Documented - 119+ classes with detailed API docs
  1. Download the Plugin
  2. Installation Guide
  3. Basic Usage
  4. API Reference
  • 📖 Full Documentation - Complete latest docs
  • Issue tracker is private. For support, use the private channel referenced in the repository README.
  • v5.0.0 (Latest) - Major architectural improvements, dependency injection, enhanced state management
  • Legacy Versions - Previous versions available in archived documentation

Current Version: v5.0.0 | Godot Compatibility: 4.4+ | License: Grid Building Plugin License v1